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Design & UX guides

Build a shared language for hierarchy, accessibility, and feedback so screens feel intentional, not accidental.

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What is Hick's law and how does it relate to too many options in a UI?

More choices, more time to decide; cut, group, and recommend, do not drown the user in a wall of plans.

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What are Nielsen's usability heuristics (overview) and how do teams use them?

Ten time-tested rules of thumb: visibility of status, real-world match, user control, consistency, and error prevention, among others.

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What are skeleton screens and how do they affect perceived performance?

A lightweight placeholder that mirrors layout beats a blank or generic spinner for many content-heavy views.

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What should you know when designing dark mode (dark theme) in a product UI?

Not a color invert: re-check contrast, surface layers, and brand assets for both themes.

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What is good first-run and onboarding UX in a product?

Time-to-value, not a tour of every button: clear next steps, skippable help, and measured activation.

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What makes a form usable: labels, grouping, and validation in product design?

One field per clear label, group related items, and say what to fix, not only 'Error'.

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