Design & UX guides
Build a shared language for hierarchy, accessibility, and feedback so screens feel intentional, not accidental.
What is Hick's law and how does it relate to too many options in a UI?
More choices, more time to decide; cut, group, and recommend, do not drown the user in a wall of plans.
decisionsuxcognitive
What are Nielsen's usability heuristics (overview) and how do teams use them?
Ten time-tested rules of thumb: visibility of status, real-world match, user control, consistency, and error prevention, among others.
heuristicsevaluationux
What are skeleton screens and how do they affect perceived performance?
A lightweight placeholder that mirrors layout beats a blank or generic spinner for many content-heavy views.
performanceperceptionloading
What should you know when designing dark mode (dark theme) in a product UI?
Not a color invert: re-check contrast, surface layers, and brand assets for both themes.
dark-modethemingcolor
What is good first-run and onboarding UX in a product?
Time-to-value, not a tour of every button: clear next steps, skippable help, and measured activation.
onboardingactivationux
What makes a form usable: labels, grouping, and validation in product design?
One field per clear label, group related items, and say what to fix, not only 'Error'.
formsaccessibilityinputs